Adding Realistic Eye Movements to a Character in Unity3D

I made a tutorial video how to implement Realistic Eye Movements to a Character in Unity3D. This time, we have made a morphed mask from blendshapes and exported it to unity. The morphed mask with eyes closed and eyes open blendshapes work similarly than in MCSFemale asset. If you don’t have eye balls, you can create two Spheres in Unity3D scene and assign an eye Material texture to them. Here is the video to my tutorial:

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